An integer overflow issue exists in Godot Engine up to v3.2 that can be triggered when loading specially crafted.TGA image files. The vulnerability exists in ImageLoaderTGA::load_image() function at line: const size_t buffer_size = (tga_header.image_width * tga_header.image_height) * pixel_size; The bug leads to Dynamic stack buffer overflow. Depending on the context of the application, attack vector can be local or remote, and can lead to code execution and/or system crash.
Metrics
Affected Vendors & Products
References
History
No history.
MITRE
Status: PUBLISHED
Assigner: mitre
Published: 2021-02-08T14:58:40
Updated: 2024-08-03T20:33:41.378Z
Reserved: 2021-02-05T00:00:00
Link: CVE-2021-26825
Vulnrichment
No data.
NVD
Status : Modified
Published: 2021-02-08T15:15:12.333
Modified: 2024-11-21T05:56:51.880
Link: CVE-2021-26825
Redhat
No data.