An integer overflow issue exists in Godot Engine up to v3.2 that can be triggered when loading specially crafted.TGA image files. The vulnerability exists in ImageLoaderTGA::load_image() function at line: const size_t buffer_size = (tga_header.image_width * tga_header.image_height) * pixel_size; The bug leads to Dynamic stack buffer overflow. Depending on the context of the application, attack vector can be local or remote, and can lead to code execution and/or system crash.
History

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cve-icon MITRE

Status: PUBLISHED

Assigner: mitre

Published: 2021-02-08T14:58:40

Updated: 2024-08-03T20:33:41.378Z

Reserved: 2021-02-05T00:00:00

Link: CVE-2021-26825

cve-icon Vulnrichment

No data.

cve-icon NVD

Status : Modified

Published: 2021-02-08T15:15:12.333

Modified: 2024-11-21T05:56:51.880

Link: CVE-2021-26825

cve-icon Redhat

No data.