Filtered by vendor Adobe
Subscriptions
Filtered by product Shockwave Player
Subscriptions
Total
174 CVE
| CVE | Vendors | Products | Updated | CVSS v3.1 |
|---|---|---|---|---|
| CVE-2012-6270 | 1 Adobe | 1 Shockwave Player | 2025-04-11 | N/A |
| Adobe Shockwave Player through 11.6.8.638 allows remote attackers to trigger installation of a Shockwave Player 10.4.0.025 compatibility feature via a crafted HTML document that references Shockwave content with a certain compatibility parameter, related to a "downgrading" attack. | ||||
| CVE-2012-6271 | 1 Adobe | 1 Shockwave Player | 2025-04-11 | N/A |
| Adobe Shockwave Player through 11.6.8.638 allows remote attackers to trigger installation of arbitrary signed Xtras via a Shockwave movie that contains an Xtra URL, as demonstrated by a URL for an outdated Xtra. | ||||
| CVE-2013-1384 | 1 Adobe | 1 Shockwave Player | 2025-04-11 | N/A |
| Adobe Shockwave Player before 12.0.2.122 allows attackers to execute arbitrary code or cause a denial of service (memory corruption) via unspecified vectors, a different vulnerability than CVE-2013-1386. | ||||
| CVE-2013-1385 | 1 Adobe | 1 Shockwave Player | 2025-04-11 | N/A |
| Adobe Shockwave Player before 12.0.2.122 does not prevent access to address information, which makes it easier for attackers to bypass the ASLR protection mechanism via unspecified vectors. | ||||
| CVE-2010-2874 | 1 Adobe | 1 Shockwave Player | 2025-04-11 | N/A |
| Unspecified vulnerability in Adobe Shockwave Player before 11.5.8.612 allows remote attackers to execute arbitrary code via unknown vectors that trigger memory corruption. NOTE: due to conflicting information and use of the same CVE identifier by the vendor, ZDI, and TippingPoint, it is not clear whether this issue is related to use of an uninitialized pointer, an incorrect pointer offset calculation, or both. | ||||
| CVE-2010-2875 | 1 Adobe | 1 Shockwave Player | 2025-04-11 | N/A |
| Integer signedness error in Adobe Shockwave Player before 11.5.8.612 allows remote attackers to cause a denial of service (memory corruption) or execute arbitrary code via a length value associated with the tSAC chunk in a Director movie. | ||||
| CVE-2010-3653 | 1 Adobe | 1 Shockwave Player | 2025-04-11 | N/A |
| The Director module (dirapi.dll) in Adobe Shockwave Player before 11.5.9.615 allows remote attackers to execute arbitrary code or cause a denial of service (memory corruption) via a Director movie with a crafted rcsL chunk containing a field whose value is used as a pointer offset, as exploited in the wild in October 2010. NOTE: some of these details are obtained from third party information. | ||||
| CVE-2010-3655 | 1 Adobe | 1 Shockwave Player | 2025-04-11 | N/A |
| Stack-based buffer overflow in dirapi.dll in Adobe Shockwave Player before 11.5.9.615 allows attackers to execute arbitrary code via unspecified vectors. | ||||
| CVE-2010-4193 | 1 Adobe | 1 Shockwave Player | 2025-04-11 | N/A |
| Adobe Shockwave Player before 11.5.9.620 does not properly validate unspecified input data, which allows attackers to execute arbitrary code via unknown vectors. | ||||
| CVE-2013-5333 | 1 Adobe | 1 Shockwave Player | 2025-04-11 | N/A |
| Adobe Shockwave Player before 12.0.7.148 allows attackers to execute arbitrary code or cause a denial of service (memory corruption) via unspecified vectors, a different vulnerability than CVE-2013-5334. | ||||
| CVE-2013-5334 | 1 Adobe | 1 Shockwave Player | 2025-04-11 | N/A |
| Adobe Shockwave Player before 12.0.7.148 allows attackers to execute arbitrary code or cause a denial of service (memory corruption) via unspecified vectors, a different vulnerability than CVE-2013-5333. | ||||
| CVE-2013-0635 | 1 Adobe | 1 Shockwave Player | 2025-04-11 | N/A |
| Adobe Shockwave Player before 12.0.0.112 allows attackers to execute arbitrary code or cause a denial of service (memory corruption) via unspecified vectors. | ||||
| CVE-2013-1386 | 1 Adobe | 1 Shockwave Player | 2025-04-11 | N/A |
| Adobe Shockwave Player before 12.0.2.122 allows attackers to execute arbitrary code or cause a denial of service (memory corruption) via unspecified vectors, a different vulnerability than CVE-2013-1384. | ||||
| CVE-2013-3348 | 1 Adobe | 1 Shockwave Player | 2025-04-11 | N/A |
| Adobe Shockwave Player before 12.0.3.133 allows attackers to execute arbitrary code or cause a denial of service (memory corruption) via unspecified vectors. | ||||
| CVE-2014-0501 | 1 Adobe | 1 Shockwave Player | 2025-04-11 | N/A |
| Adobe Shockwave Player before 12.0.9.149 allows remote attackers to execute arbitrary code or cause a denial of service (memory corruption) via unspecified vectors, a different vulnerability than CVE-2014-0500. | ||||
| CVE-2012-2030 | 1 Adobe | 1 Shockwave Player | 2025-04-11 | N/A |
| Adobe Shockwave Player before 11.6.5.635 allows attackers to execute arbitrary code or cause a denial of service (memory corruption) via unspecified vectors, a different vulnerability than CVE-2012-2029, CVE-2012-2031, CVE-2012-2032, and CVE-2012-2033. | ||||
| CVE-2012-2033 | 1 Adobe | 1 Shockwave Player | 2025-04-11 | N/A |
| Adobe Shockwave Player before 11.6.5.635 allows attackers to execute arbitrary code or cause a denial of service (memory corruption) via unspecified vectors, a different vulnerability than CVE-2012-2029, CVE-2012-2030, CVE-2012-2031, and CVE-2012-2032. | ||||
| CVE-2011-2123 | 1 Adobe | 1 Shockwave Player | 2025-04-11 | N/A |
| Integer overflow in the Shockwave 3D Asset x32 component in Adobe Shockwave Player before 11.6.0.626 allows remote attackers to execute arbitrary code via a crafted subrecord in a DEMX chunk, which triggers a heap-based buffer overflow. | ||||
| CVE-2013-3360 | 1 Adobe | 1 Shockwave Player | 2025-04-11 | N/A |
| Adobe Shockwave Player before 12.0.4.144 allows attackers to execute arbitrary code or cause a denial of service (memory corruption) via unspecified vectors, a different vulnerability than CVE-2013-3359. | ||||
| CVE-2009-4002 | 1 Adobe | 1 Shockwave Player | 2025-04-11 | N/A |
| Heap-based buffer overflow in Adobe Shockwave Player before 11.5.6.606 allows remote attackers to execute arbitrary code via a crafted 3D model in a Shockwave file. | ||||
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